Just a few small changes we thought were necessary.
- Price of nuclear missile, chemical missile, biochemical missile and MOAB increased.
- Price of EMP missile decreased.
- Price of tomahawk decreased
- Points rewarded for missiles scale based on your networth, to prevent disproportionate amount of points awarded.
- Logic for awarding points for incoming/outgoing/mutual wars reworked.
Unfortunately, this round I haven’t been able to code all that much due to a change in my company. Me and my partner decided to continue each on their own. Took up quite a bit of time. Upside is that I will have more time to work on AO2, which I expect to finish soon. I’ll put up a first version soon on dev.assault.online.